AI Insights · Timothy · July 2022
Top Hypercasual Games in Ghana Q2 2022: Performance Insights
An overview of the performance of the top 5 hypercasual games in Ghana during Q2 2022, highlighting trends in downloads, revenue, and active users.
In Q2 2022, the top 5 hypercasual games in Ghana demonstrated varied performance trends. Here’s a detailed look at how each app fared in terms of downloads, revenue, and active users.
Water Color Sort from Vnstart LLC saw a significant decline in weekly downloads, starting at approximately 21.5K in early April and dropping to around 3.3K by the end of June. Weekly revenue showed some fluctuations, peaking at $43 in the last week of May and settling at $10 by the end of June. Active users also saw a decline from 89.5K in early April to about 52K by the end of the quarter.
Checkers by English Checkers exhibited a steady increase in weekly downloads, peaking at nearly 10.8K in early June before tapering off to around 7.6K by the end of the month. The game maintained a consistent number of active users, fluctuating between 31K and 37K throughout the quarter. Revenue remained negligible, with only minor earnings in mid-May.
Street Chaser from iGold Technologies experienced moderate weekly download figures, starting at 5.7K in early April and ending at 4.7K in late June. Revenue peaked at $23 in late May but generally remained low. Active users ranged from approximately 27.5K to 30.5K, showing a slight increase towards the end of the quarter.
Grand Jail Prison Break Escape by Game Zee showed a downward trend in weekly downloads, starting at around 4.3K in early April and decreasing to approximately 2.7K by the end of June. The game saw sporadic revenue spikes, peaking at $30 in late May. Active users also saw a decline from about 5.4K in early April to just over 5.2K by the end of June.
Kung Fu karate: Fighting Games from Frolics Simulation & Action Games maintained relatively stable weekly download numbers, fluctuating between 2.2K and 5.5K throughout the quarter. Active users peaked at over 9.3K in early May and remained steady around 6.8K by the end of June. No significant revenue was recorded for this game during the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.